Course Overview
About Digital Art
The Digital Art track at University Prep Art and Design High School main goals are to help students explore and build upon their understanding of techniques, language and creative processes for both Fine art and Commercial worlds. Students are also able to build competitive portfolios, use their personal voice in work, understand the process of creating with clients in mind.
Digital Art 1 exposes students to industry standard graphics creation software (Adobe Photoshop & Adobe Illustrator) as well as incorporates creative techniques found in traditional two dimensional studies. Students also learn to work on projects that promote understanding of how creating for clients differs from creating with personal voice in mind.
Digital Art 2, simply put, encourages student voice as well helps students to turn their creative focus on their stance on social topics pertinent to them. Students not only utilize industry standard software, but use them in conjunction with each other and traditional art making methods to create works that speak to the world that they live, their place in it, as well builds narratives in both their individual projects and as well as in their portfolios
Personal Work from students is always encouraged. Students are asked to think of the lessons taught in digital art as, not only a gradable task, but as tools that help them to bring ideas to life, brand their futures and speak their minds visually.
Featured Student: Allison Lewis, 10th Grade
The Digital Art track at University Prep Art and Design High School main goals are to help students explore and build upon their understanding of techniques, language and creative processes for both Fine art and Commercial worlds. Students are also able to build competitive portfolios, use their personal voice in work, understand the process of creating with clients in mind.
Digital Art 1 exposes students to industry standard graphics creation software (Adobe Photoshop & Adobe Illustrator) as well as incorporates creative techniques found in traditional two dimensional studies. Students also learn to work on projects that promote understanding of how creating for clients differs from creating with personal voice in mind.
Digital Art 2, simply put, encourages student voice as well helps students to turn their creative focus on their stance on social topics pertinent to them. Students not only utilize industry standard software, but use them in conjunction with each other and traditional art making methods to create works that speak to the world that they live, their place in it, as well builds narratives in both their individual projects and as well as in their portfolios
Personal Work from students is always encouraged. Students are asked to think of the lessons taught in digital art as, not only a gradable task, but as tools that help them to bring ideas to life, brand their futures and speak their minds visually.
Featured Student: Allison Lewis, 10th Grade
Hero StampDigital Art II students render a personal hero in the form of a stamp. Composition and use of brush tools are emphasized in the creation of this project.
Hagopian DesignStudent Design Rugs using Adobe Photoshop with the Theme "Detroit Tomorrow" in mind.
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Me As A Monster In this student suggested project, Digital Art II students illustrated how or why they may be seen as a monster in vector based graphics.
Character DesignDigital Art 2 students create character design, environments and accessories.
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Animated GIFSDigital Art 2 students animate a personal brand or a subject of choice.
Notable WorksDigital Art Students show personal work; these works fall are extensions of what was covered in Digital Art.
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Mr. Mantrell Goodrum
Mantrell A. Goodrum Sr was born and raised in Southwest Detroit. As a Detroit Public schools student he attended, O.W. Holmes Elementary, Munger Middle and Renaissance High School. His artistic training includes studying graphic design at Siena Heights University, motion graphics and animation at Savannah College of Art & Design, and Education at MaryGrove College. His studies also include gaining social and cultural awareness by way of being a part of many immersion experiences from a young age; highlights for him include summer camps at Cranbrook Kingswood as a HUB student, studies abroad in Paris and Mexico as well as five years of video post production experience. Goodrum's goal as the digital art instructor at University Prep Art & Design is to prepare tomorrow's creatives for commercial and fine art landscapes as well as to encourage students' creative voice.
Mantrell A. Goodrum Sr was born and raised in Southwest Detroit. As a Detroit Public schools student he attended, O.W. Holmes Elementary, Munger Middle and Renaissance High School. His artistic training includes studying graphic design at Siena Heights University, motion graphics and animation at Savannah College of Art & Design, and Education at MaryGrove College. His studies also include gaining social and cultural awareness by way of being a part of many immersion experiences from a young age; highlights for him include summer camps at Cranbrook Kingswood as a HUB student, studies abroad in Paris and Mexico as well as five years of video post production experience. Goodrum's goal as the digital art instructor at University Prep Art & Design is to prepare tomorrow's creatives for commercial and fine art landscapes as well as to encourage students' creative voice.